![]() No car setups, no teams to manage, no damage model to worry about. It will certainly be a controversial decision to remove all of the depth that come from a more serious approach to racing games that characterized prior episodes in the DIRT franchise. The design philosophy for Codemasters’ new racing game seems to be simple: spectacle, fun, adrenaline at all times. Started from the bottom, now we’re here… Style over substance? Will they be up to the task? We tried the Xbox One X and S versions to find out, as we are awaiting to share more on the next-gen experiences on Xbox Series X|S. This group will have to deliver Codemasters’ first cross-gen project for the new generation of consoles. The fourth mainline installment of this popular rally racing franchise was a relatively serious rally game, just with an arcade driving model, allowing players to explore the beautiful world of racing the clock in unpredictable stages of dirt.ĭown to managing your own team, liveries and staff, the game was a really enjoyable experience even for those who are put off by Codemasters’ more serious simcades like DIRT Rally.Ī pure and colourful arcade racer, where players duke it out against fierce opponents in short but exciting events across the globe, without anybody holding back bumps and nudges as there’s no damage model or penalties to worry about.Īnd behind the project, the talented team behind the exciting but terribly marketed OnRush, many of whom also worked on titles like Driveclub and MotorStorm. The name DIRT 5 would normally imply that the game is effectively a follow-up to 2017’s DIRT 4, but that isn’t quite the case here.
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